Journal Entry 4 - Scripting


Date: 24. 3. 2024

Activity: 

- Implemented own shooting mechanics

- Implemented own parts of destructible column

- learned about fundamental Unity terms, key types, common MonoBehaviour methods, basic programming constructs, Rigidbody2D physics, Time.deltaTime usage, and input handling.

Notes:

The walkthrough was quite enjoyable and straightforward to follow. I found myself already familiar with most of the concepts I was asked to implement, likely from my experience at the GameJam I attended previously. However, from the first part of the walkthrough, I did pick up some new insights, such as learning about OnBecameInvisible() and how to properly create a Parent object for instantiated Prefabs, as well as experimenting with creating variants. In the second part, I gained valuable knowledge about using the Rigidbody2D.AddForce method. Yet, the most enlightening tip for me was discovering how to open a prefab as a regular Prefab by simply double-clicking it. This was particularly useful as I hadn't realized this was the way to view the prefab with all its children without adding it directly into the scene.

The parts that challenged me the most were those where I encountered entirely new concepts for the first time (which isn't all that surprising).

Invested hours: 

Walkthroug Part 1:  +/- 1,5 hours 

Tutorials: +/- 0,5 hours

Outcome:

Build (uploaded to the itch.io page as a .zip file)

Files

rolloj_GameKit_Scripting.zip 90 MB
Mar 24, 2024

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