Journal Entry 4 - Scripting
Date: 24. 3. 2024
Activity:
- Implemented own shooting mechanics
- Implemented own parts of destructible column
- learned about fundamental Unity terms, key types, common MonoBehaviour methods, basic programming constructs, Rigidbody2D physics, Time.deltaTime usage, and input handling.
Notes:
The walkthrough was quite enjoyable and straightforward to follow. I found myself already familiar with most of the concepts I was asked to implement, likely from my experience at the GameJam I attended previously. However, from the first part of the walkthrough, I did pick up some new insights, such as learning about OnBecameInvisible() and how to properly create a Parent object for instantiated Prefabs, as well as experimenting with creating variants. In the second part, I gained valuable knowledge about using the Rigidbody2D.AddForce method. Yet, the most enlightening tip for me was discovering how to open a prefab as a regular Prefab by simply double-clicking it. This was particularly useful as I hadn't realized this was the way to view the prefab with all its children without adding it directly into the scene.
The parts that challenged me the most were those where I encountered entirely new concepts for the first time (which isn't all that surprising).
Invested hours:
Walkthroug Part 1: +/- 1,5 hours
Tutorials: +/- 0,5 hours
Outcome:
Build (uploaded to the itch.io page as a .zip file)
Files
Get Project T
Project T
Status | Released |
Author | rolloj |
Genre | Platformer |
Tags | mff-gdintro-2023-t, mff-gdintro-2024-t |
More posts
- Journal Entry 8.5 - JuicinessMay 06, 2024
- Journal 8 - Project CMay 05, 2024
- Journal 7 - PresentationMay 05, 2024
- Journal 6 - Implementing my One Page DesignApr 14, 2024
- Journal 5 - Scripting 2Mar 31, 2024
- Journal Entry 3 - creating Project AMar 24, 2024
- Journal Entry 2Mar 10, 2024
- Journal Entry 1Feb 25, 2024
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