Journal Entry 8.5 - Juiciness
Date: 5. 5 2024
I forgot to write about what I implemented in the Breakout-base-with-DOTween. During the labs I managed to implement changing colours and camera shake. Later I implemented all the sounds, particles of exploding bricks. The small "original" improvements I did were a score counter and random words showing on the screen when words are destroyed such as "Amazing", "Incredible" etc. :D I also created a function where you can spawn multiple balls. You can buy a new ball for 1000 score points, the points will then be reduced. I think I made the game much more juicy and I'm quite happy with the result. I think it was a great demonstration how juiciness can improve the overall look of the game. The most interesting and hardest part were the creation of particles because it was the first time I worked with particles.
Invested hours:
Lab part: +/- 1 hour
Home part: +/- 1.5 hours
Build (uploaded to the itch.io page as a .zip file)
Files
Get Project T
Project T
Status | Released |
Author | rolloj |
Genre | Platformer |
Tags | mff-gdintro-2023-t, mff-gdintro-2024-t |
More posts
- Journal 8 - Project CMay 05, 2024
- Journal 7 - PresentationMay 05, 2024
- Journal 6 - Implementing my One Page DesignApr 14, 2024
- Journal 5 - Scripting 2Mar 31, 2024
- Journal Entry 4 - ScriptingMar 24, 2024
- Journal Entry 3 - creating Project AMar 24, 2024
- Journal Entry 2Mar 10, 2024
- Journal Entry 1Feb 25, 2024
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